A downloadable game for Windows and Linux

Try and defeat a variable difficulty AI team, whilst controlling your own team! Throw, catch and intercept the frisbee - just catch within the opponents endzone to score!

I developed this project in Processing, a java-based language, for a University assignment. Despite being top-down view, I implemented 3D projectile physics which models properties as the mass,  cross-sectional area and drag co-efficient of the frisbee to produce accurate flying behaviour. I also developed an AI for both the opponent and the player's own team, who position themselves artificially, aswell as throw, intercept and score. I was able to implement a variable difficulty, which affected the opponents throwing accuracy and range,  their positioning and speed. 

Specifically, I attempted to emulate a teams' actual positioning throughout a game with an automatic movement system throughout the pitch. This took the distance from opponents and teammates, distance from the frisbee and whether the team was attacking or defending into account when positioning. 

StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJoseph Hutchinson
GenreSports

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Ultimate Frisbee 32bit 4 MB
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Ultimate Frisbee 64bit 78 MB
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Ultimate Frisbee Linux 4 MB

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